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Showing posts with label June 05. Show all posts
Showing posts with label June 05. Show all posts
Engineers working on iTunes Radio prefer to listen to Spotify and Pandora because they were better platforms, according to a new report from Buzzfeed . It claims that not only did those employees prefer Apple's competitors over its own radio service, but it says middle management was willfully ignorant about how Spotify worked, thinking it was just another streaming service.



It's "why they thought iTunes Radio would be a Spotify killer," said one employee. The piece alleges that Apple has been overly focused on driving downloads on iTunes and slow to adapt to a shift in user listening preferences towards subscription-based services.



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Past and current employees in the company with direct knowledge of iTunes and Apple's services Ping and iTunes Radio told BuzzFeed that Apple engineers involved with those products often preferred to use Spotify and Pandora. "Everyone's excuse was it's because we work on iTunes, running and closing the app after every code change," one source said. "But it's really because Spotify has all the free music with a real social platform." In their personal time, sources said, employees used Spotify and Pandora.



Apple employees confirmed that management actively ignored iTunes' streaming competitors, with some managers refusing to open or use Spotify. One source said that as recently "as last year," some members of management didn't even know that Spotify was an on-demand streaming service, assuming it was just a radio service.

The disconnect between employees, along with a belief that Spotify and Pandora weren't real threats to iTunes, may have been a significant contributing factor to Apple's slowness to embrace streaming music. A reluctance to cut into its iTunes sales was also likely a factor, as it was the platform that revolutionized the music industry back in 2003.



According to a recent report from The Wall Street Journal, Apple's main goal with iTunes Radio was boosting both device sales and sales of iTunes music, which largely ignored the real problem -- the growing popularity of on-demand streaming music and the products being offered by competitors. iTunes Radio was viewed as a "baby step" into the streaming music industry when what Apple really needed was a leap.



Apple had a similar issue back in 2010 when it launched Ping. Designed as a social networking and music recommendation service, Ping was created to push users to purchase songs rather than as a true effort towards improving recommendations, which ultimately led to its failure in 2012. "The biggest reason why Ping failed was because Apple was not interested in making a network -- they were interested in making a purchase pusher," said one of Buzzfeed's sources.



With the purchase of Beats, it appears that Apple is finally ready to make a significant leap into the streaming music industry, though a cautious one. The company reportedly plans to keep Beats as a standalone brand rather than integrating it directly into iTunes, which gives it a safety net should the service ultimately fail.



Along with the streaming music service itself, Apple is also gaining fresh blood for its music endeavors. Beats co-founders Jimmy Iovine and Dr. Dre, both of whom are set to join Apple as employees, both have extensive experience in the music industry and an invaluable rapport with a younger generation of listeners.


















YouTube Android Update Video Resolution

Want to check out the latest Jack White video on your Android phone but are annoyed that you have to watch it on a low resolution? Not to worry — per 9to5Google , the latest YouTube update for Android will let you choose your videos' resolution as long as it's 720p or lower. There's still no option to set your video resolution to 1080p or higher, likely due to concerns about mobile data use or battery consumption. Clicking on the "auto" resolution option will simply give you the best recommended resolution for your video based on your detected connection speed. The update is slowly rolling out to Android devices so hopefully you'll be able to get it within the next few days.





Philips today tweeted an image demonstrating how the Philips Hue app for its iPhone-controlled line of lights might look when integrated into iOS 8's Notification Center.



As seen in the image, adding a Hue widget to the Notification Center would potentially give users direct access to an off switch and a selection of light scenes.



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Currently, the Philips Hue line of lights, which includes various bulbs and accent lights, is controlled through the Philips Hue app and through various third-party apps. Access to Hue controls in Notification Center would make it much simpler for users to turn off lights or choose their favorite scenes, as it would not require an app to be launched.



As described during Apple's annual Worldwide Developers Conference, iOS 8's Notification Center allows third-party apps to create widget extensions to display information directly in the "Today" view. Right now, Apple limits Today view to integration with its own stock apps like Calendar, Stocks, and Weather, but with iOS 8, users will be given far more customization options thanks to third-party integration.


















PayPal is already working to incorporate the fingerprint scanning capabilities of the iPhone 5s into its mobile apps, likely planning to use the technology to authenticate users and confirm payments through the use of a fingerprint rather than a password.



Apple first announced a Touch ID API for developers on Monday, which will allow the feature to be integrated into third-party apps for the first time. According to a PayPal source that spoke to Business Insider , PayPal developers attended a developer session on Touch ID at Apple's Worldwide Developers Conference yesterday to learn about the new API.



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"It seems to be a fairly easy API to use, but we're still kicking the tires," the PayPal source tells us.



Anuj Nyar, PayPal's senior director of global initiatives, confirmed in an email that company developers had attended the session.

At the current point in time, Apple's Touch ID feature is limited to unlocking the iPhone and making purchases for apps and music within the iTunes Store. Apple has previously faced significant scrutiny over privacy concerns with Touch ID, which is likely why it has taken nearly a year for the company to allow developers access to the feature.



Since the release of the iPhone 5s, Apple has worked to overcome security concerns by releasing extensive documentation on Touch ID, which works through a "Secure Enclave" within the iPhone's A7 chip, using a secure boot process and other security measures to prevent both Apple and any other third parties from accessing Touch ID data.



Touch ID for developers works in conjunction with Keychain, unlocking Keychain items through a simple yes/no verification process that identifies successful fingerprint matches. During Monday's keynote, Apple software chief Craig Federighi assured iPhone users that fingerprint data remains protected and inaccessible to developers.



PayPal's main app currently allows users to send and request money and to make payments via the service in retail stores, restaurants, and more. Several features require a password to login or confirm payments, steps that may be simplified with Touch ID.



Apple may have plans to build Touch ID into a complete payment service in the future, as the company is said to be working on a mobile payments solution. According to Apple CEO Tim Cook, mobile payments were "one of the thoughts behind Touch ID." Apple has also reportedly been in talks with PayPal about a possible payments partnership, so it is no surprise that PayPal is eager to be at the forefront of Touch ID app integration.


















Xbox One Discount Survey

When Microsoft first announced that the Xbox One would cost $499.99, gamers and industry watchers gasped. At a full $100 more than Sony's rival PlayStation 4, it seemed like Microsoft was setting itself up for second place in the next-generation console war. But of course, the bundled Kinect sensor added tremendous value, and there was still hope that gamers would see that following the console's launch.


Fast forward to last month, and Microsoft announced a $399.99 Xbox One option that would be sold without a Kinect sensor.


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Production of components for Apple's iWatch is reportedly starting later this month, leading to speculation by Cantor Fitzgerald analyst Brian White that the device will see a launch as soon as September alongside the iPhone 6.
With the theme around wearable technology at Computex this year, our research has uncovered more data points as it relates to Apple’s “iWatch.” Our meeting with a tech supply chain company highlighted that initial production of certain “iWatch” components is scheduled to begin later this month and there are plans for a sharp acceleration into fall.



Given the trajectory of this ramp and our experience analyzing other product ramps at Apple, we expect the "iWatch" to be unveiled with the iPhone 6 in September. Since our research suggests the first iteration of the "iWatch" is more of a companion device, and thus requires a connection to an iPhone, we believe unveiling the two new devices at the same time makes sense.

White believes the iWatch will be available at several pricing increments much like the iPhone and the iPad, indicating that prices could start at $199 to $229 to compete with other smart watches currently on the market.



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iWatch concept by Todd Hamilton, based on the Nike FuelBand



Several other rumors have pointed towards a fall launch for the iWatch, with KGI Securities analyst Ming-Chi Kuo predicting a third quarter launch, which has also been echoed by various Asian news sources including the Economic Daily News and Digitimes . Apple is also likely aiming for a fall launch for its 4.7-inch iPhone 6, which could see the two devices unveiled together.



Little physical information has surfaced on the iWatch thus far, but supply chain rumors have suggested the device will come in two separate sizes (1.3 inches and 1.5-1.7 inches) to accommodate different sized wrists. It is also said to include a multitude of biometric sensors to measure various health metrics and it is also expected to interface with the new Health app in iOS 8.



White also believes that the 5.5-inch iPhone, which was rumored to be delayed due to production issues, could launch alongside the 4.7-inch iPhone and the iWatch. He released a report detailing his reasons yesterday and today confirms that research is "uncovering more evidence that the 5.5- inch iPhone 6 will launch this fall."



Having previously predicted seemingly outlandish products such as the "iRing" able to control an Apple television set, Brian White does not have a particularly solid track record when it comes to predicting Apple's plans, but with multiple rumors converging on a fall release date for both the iWatch and the two versions of the iPhone, it is possible we will see all three products before the end of the year.


















Apple iWatch Release Date Price

We know Apple is planning to release a huge number of products this fall but the timetable for exactly when each one will launch is still unclear. Barron's flags a new research note from Cantor Fitzgerald analyst Brian White, who has been meeting with supply chain vendors and who believes that Apple is planning to launch its iWatch alongside its 4.7-inch iPhone 6 this September.


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PlayStation 5 and Next-gen Xbox Launch

The next Xbox and the PlayStation 5 may be already in the making, Senior Vice President and Chief Financial Office of AMD Devinder Kumar seemed to suggest on Tuesday at a Bank of America Merrill Lynch Global Technology Conference, without providing any specific details.


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Apple continues to explore the various ways solar cell technology can be used to enhance the operation of electronic devices with a new patent application no. 20140152632 published on Thursday by the U.S. Patent and Trademark office. The document describes a method of using solar cells as ambient light sensors for an iPad, iPhone, or other display-equipped device, reports Patently Apple . The patent application was filed in December 2012, but was just published today.



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One advantage to integrating the ambient light sensor into the display would be the ability to reduce bezel sizes around the display, allowing more of the device's surface to be dedicated to display. For example, the iPhone currently includes several components embedded in the bezel above the display, including the earpiece, FaceTime camera, ambient light sensor, and proximity sensor. Moving at least some of those components into the display itself could allow Apple to reduce the height of the top bezel.



According to the patent, a solar cell's ability to sense incoming light could be connected to circuitry that adjusts the display brightness in response to the solar cell input, as with current sensors. When not being used to adjust the display, this solar cell technology could provide a trickle charge to the device's battery.
An electronic device is provided with a display and a solar cell ambient light sensor that receives light through a portion of the display. The solar cell ambient light sensor may include one or more thin-film photovoltaic cells. A voltage that accumulates within the thin-film photovoltaic cell in response to ambient light is sampled and converted into ambient light data. The device includes control circuitry that modifies the intensity of display light generated by the display based on the ambient light data from the photovoltaic cell. The solar cell ambient light sensor is attached to a transparent cover layer, a color filter layer, or any other layer of the display. When the accumulated voltage is not being sampled for ambient light measurements, the voltage may be used to provide charge to a battery in the device.

Apple has long expressed an interest in solar cell technology with patent applications and solar-related rumors extending back at least six years. More recently, Apple was awarded a patent that describes a method of integrating a solar panel into a mobile touchscreen device with a flexible display.


















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