So, you were hoping that Verizon would follow T-Mobile and AT&T by offering a rollover data plan of its own, did you? Well too bad -- Verizon isn't giving you one and if you don't like it, you can go to another carrier.
Adsense
Showing posts with label January 22. Show all posts
Showing posts with label January 22. Show all posts
Apple CEO Tim Cook Earned $9.2M in Fiscal 2014, Doubling 2013 Compensation
Posted by Unknown on 3:19 PM
Apple's newest executive hire, Angela Ahrendts, received $73 million in cash and stock. That includes a $400,000 salary, a $500,000 bonus, and $70 million in stock. Ahrendts, who joined Apple in May of 2014, was previously making $37 million at Burberry, and her offer package included an RSU award with a value of $37 million to compensate her for her unvested Burberry awards along with an RSU award of $33 million as a new Apple hire.
As for other Apple executives, Eddy Cue and Jeff Williams made over $24 million in stock awards, salary, and non-equity incentive plan compensation. Peter Oppenheimer earned $4.5 million, and Luca Maestri, Apple's new CFO, received $14 million.
Apple had a record year under the guidance of Tim Cook, generating $182.8 billion in sales with $38.5 billion in net income in fiscal 2014, a new high for the company. According to its October forecast Apple expects to see revenue between $63.5 and $66.5 billion for the first quarter of 2015.
Apple will announce its earnings for the first fiscal quarter of 2015 on Monday, January 27. MacRumors will provide live coverage of both the earnings release and the conference call.
Posted in 2015 at 11:00PM, January 22
Longtime Apple Board Member Mickey Drexler to Retire in March [Mac Blog]
Posted by Unknown on 2:46 PM
On January 16, 2015, Millard "Mickey" Drexler, 70, who has served on the Board since 1999, notified the Board of his intention to retire at the end of his current term, which will expire at the Annual Meeting. The Board has not yet nominated an individual to fill the vacancy that will be created by Mr. Drexler's departure from the Board.
Drexler is the CEO of JCrew and was formerly the CEO of Gap, where he's widely credited for the chain's popularity during the 1990s. Jobs brought Drexler in to help define Apple's retail store goals at a time when its retail push was just beginning. Ron Johnson was hired during the same time period, and the first Apple Stores launched in 2001.
Drexler is the second longtime board member to leave the Apple Board of Directors in recent months, with Bill Campbell retiring back in July of 2014. He was replaced by BlackRock's Susan Wagner.
(Image courtesy of BU Today)
Posted in 2015 at 10:26PM, January 22
Apple wants to make iPad even better with help of a smarter accessory
Posted by Unknown on 2:31 PM
Apple is considering adding various new features to future versions of the Smart Cover, a protective accessory specifically developed for the iPad, according to a new patent discovered by AppleInsider .
Posted in 2015 at 10:15PM, January 22
Microsoft’s next major Office release set for later this year
Posted by Unknown on 1:57 PM
Microsoft’s next major version of Office is supposed to launch later this year, according to The Verge , although a firm release date isn’t available at this time.
Posted in 2015 at 09:50PM, January 22
Apple's iPhone is Most Popular in Alaska and Montana [iOS Blog]
Posted by Unknown on 12:48 PM
A new study that measures iPhone usage rates by state suggests that Apple's iPhone is most popular in states like Alaska, Montana, Vermont, New York, Kansas, and Mississippi. The study, conducted by Chitika Insights on December 25 through December 31, sampled "hundreds of millions" of U.S.-based iPhone ad impressions to determine the percentage of iPhone users in each state.
Each of the above listed states, along with many states in New England, saw between 55 and 65 percent of smartphone traffic coming from iPhones. Arizona, New Mexico, Texas, Washington, Iowa, Missouri, Wisconsin, Indiana, and Michigan saw the lowest amount of traffic coming from iPhones, at 40 to 44 percent. New Mexico was the state with the lowest iPhone usage.

According to Chitika, iPhone usage rates did not correlate to geography or raw population figures, but there was some relationship to both population density and education level. A higher median income was also associated with iPhone usage, but that could be a result of education level, as those two variables go hand in hand. In states with higher education levels and denser populations, iPhone usage tended to be higher.
In a similar study conducted in 2011, Montana was one of the few states where iPhone usage outpaced Android usage. In many states the iPhone is not dominant, but the two usage maps provide an interesting look at how iPhone adoption has grown by state over the past four years. Many states where BlackBerry dominated, for example, are now seeing high iPhone usage.
Chitika's study is not the first to correlate iPhone usage with higher education and income levels. Several other studies have also suggested that iPhone owners are, on average, wealthier and higher educated than other smartphone owners.


Each of the above listed states, along with many states in New England, saw between 55 and 65 percent of smartphone traffic coming from iPhones. Arizona, New Mexico, Texas, Washington, Iowa, Missouri, Wisconsin, Indiana, and Michigan saw the lowest amount of traffic coming from iPhones, at 40 to 44 percent. New Mexico was the state with the lowest iPhone usage.
According to Chitika, iPhone usage rates did not correlate to geography or raw population figures, but there was some relationship to both population density and education level. A higher median income was also associated with iPhone usage, but that could be a result of education level, as those two variables go hand in hand. In states with higher education levels and denser populations, iPhone usage tended to be higher.
In a similar study conducted in 2011, Montana was one of the few states where iPhone usage outpaced Android usage. In many states the iPhone is not dominant, but the two usage maps provide an interesting look at how iPhone adoption has grown by state over the past four years. Many states where BlackBerry dominated, for example, are now seeing high iPhone usage.
Chitika's study is not the first to correlate iPhone usage with higher education and income levels. Several other studies have also suggested that iPhone owners are, on average, wealthier and higher educated than other smartphone owners.
Posted in 2015 at 08:39PM, January 22
Apple Aiming for 19 Hours of Apple Watch Battery Life With 'Mixed Usage'
Posted by Unknown on 12:28 PM
One of the biggest mysteries about the upcoming Apple Watch is its battery life. Previous rumors have hinted that it will need to be charged once a day, and Apple CEO Tim Cook himself said that users will want to charge it on a daily basis, but concrete battery life information has yet to be revealed.
New details on the Apple Watch's possible battery life have now surfaced from inside sources that spoke to 9to5Mac , revealing information on the battery life Apple was aiming for and what it may actually be able to achieve.
As of 2014, Apple was reportedly aiming for 2.5 to 4 hours of active application use with 19 hours of active/passive use, plus 3 days of pure standby time and four days if the watch was sleeping. That's somewhat in line with early rumors, which suggested Apple was targeting a three to five day battery life for the device. While Apple was aiming for three to four days of standby time, two to three days, and while it's aiming for 19 hours of mixed usage, it "may not hit that number in the first generation version."

The Apple Watch is equipped with a tiny but powerful S1 chip, and its performance is similar to that of the A5 processor from the iPhone 4s and the iPad 2. It also has a 60-FPS Retina-class display, which, along with the S1 chip, results in a significant amount of power usage.
These usage numbers make it sound like the Apple Watch will need to be charged multiple times a day, but it's unlikely that Apple Watch users will use apps and games continuously for hours, allowing the Apple Watch to last for approximately a day before needing to be charged. When not in active use, the Apple Watch goes into a battery-preserving sleep mode.
Apple originally hoped to launch the Apple Watch in late 2014, but delays with software optimization ultimately caused the company to push back the release of the device until 2015, giving it time to eek out as much battery life as possible. Apple is also said to be perfecting the Apple Watch's MagSafe charger, improving its recharging time.
Current rumors suggest the Apple Watch could launch in March of 2015, at the tail end of "early 2015." While complete pricing remains unknown, the entry-level model will sell for $349.


New details on the Apple Watch's possible battery life have now surfaced from inside sources that spoke to 9to5Mac , revealing information on the battery life Apple was aiming for and what it may actually be able to achieve.
As of 2014, Apple was reportedly aiming for 2.5 to 4 hours of active application use with 19 hours of active/passive use, plus 3 days of pure standby time and four days if the watch was sleeping. That's somewhat in line with early rumors, which suggested Apple was targeting a three to five day battery life for the device. While Apple was aiming for three to four days of standby time, two to three days, and while it's aiming for 19 hours of mixed usage, it "may not hit that number in the first generation version."
The Apple Watch is equipped with a tiny but powerful S1 chip, and its performance is similar to that of the A5 processor from the iPhone 4s and the iPad 2. It also has a 60-FPS Retina-class display, which, along with the S1 chip, results in a significant amount of power usage.
Apple has also been stress-testing the Apple Watch’s battery life with pre-bundled and third-party applications. Our sources say that Apple is targeting 2.5 hours of “heavy” application use, such as processor-intensive gameplay, or 3.5 hours of standard app use. Interestingly, Apple expects to see better battery life when using the Watch’s fitness tracking software, which is targeted for nearly 4 hours of straight exercise tracking on a single charge.
As Apple is positioning the Apple Watch as a timepiece, the company has conducted numerous tests to determine how long it can run purely in time-keeping modes. We’re told that the Watch should be able to display its clock face for approximately three hours, including watch ticking animations, if nothing else is done with the device.
These usage numbers make it sound like the Apple Watch will need to be charged multiple times a day, but it's unlikely that Apple Watch users will use apps and games continuously for hours, allowing the Apple Watch to last for approximately a day before needing to be charged. When not in active use, the Apple Watch goes into a battery-preserving sleep mode.
Apple originally hoped to launch the Apple Watch in late 2014, but delays with software optimization ultimately caused the company to push back the release of the device until 2015, giving it time to eek out as much battery life as possible. Apple is also said to be perfecting the Apple Watch's MagSafe charger, improving its recharging time.
Current rumors suggest the Apple Watch could launch in March of 2015, at the tail end of "early 2015." While complete pricing remains unknown, the entry-level model will sell for $349.
Posted in 2015 at 08:14PM, January 22
'The LEGO Movie Video Game' for iOS Hits the App Store [iOS Blog]
Posted by Unknown on 10:29 AM
Popular children's film The LEGO Movie has been translated into an iOS app, which was released in the App Store today. The LEGO Movie Video Game, like other LEGO games, is a premium title that's based on the movie, offering the same fun characters and plot line in a playable format.
In the game, players will take on the role of Emmet, an ordinary rule-abiding lego guy who has to take on the job of saving the world from an evil tyrant, with the help of the friends he meets on his journey.
The LEGO Movie Video Game features more than 90 characters from the movie, and there are 45 levels to play through across worlds like Cloud Cuckoo Land and Flatbush Gulch. There's also an all new animation style.

Like other LEGO games, the new LEGO Movie game is quite large, requiring 2.2GB of space to download and 1.1GB of space to play after installation is complete. The game does have in-app purchases, but for a limited time, "Confetti" and "Bubble" Red Brick abilities are free to purchase to celebrate the game's launch.
The LEGO Movie Video Game can be downloaded from the App Store for $4.99. [Direct Link]


In the game, players will take on the role of Emmet, an ordinary rule-abiding lego guy who has to take on the job of saving the world from an evil tyrant, with the help of the friends he meets on his journey.
The LEGO Movie Video Game features more than 90 characters from the movie, and there are 45 levels to play through across worlds like Cloud Cuckoo Land and Flatbush Gulch. There's also an all new animation style.
KEY FEATURES:
- A delightful and surprising mix of over 90 characters as seen from the film, including Batman, Superman, the Green Ninja, Gandalf, Benny, and more.
-Journey through fantastical worlds like Flatbush Gulch, Cloud Cuckoo Land, and more in 45 exciting levels!
-Smash bricks in a fascinating environment made of LEGO bricks.
-Collect and use LEGO instruction pages to build in a new way.
-Harness the awesome power of the Master Builders to virtually build extraordinary LEGO creations.
-Enjoy a brand new animation style as seen in the film that simulates the movement of actual LEGO toy sets.
Like other LEGO games, the new LEGO Movie game is quite large, requiring 2.2GB of space to download and 1.1GB of space to play after installation is complete. The game does have in-app purchases, but for a limited time, "Confetti" and "Bubble" Red Brick abilities are free to purchase to celebrate the game's launch.
The LEGO Movie Video Game can be downloaded from the App Store for $4.99. [Direct Link]
Posted in 2015 at 06:21PM, January 22
Subscribe to:
Posts (Atom)
Verizon doesn’t care if you want a rollover data plan